Quest Druid is also a notable build that was starting to became popular (or rather, it was an instant hit on the first 2-3 days of the expansion, but then it mostly disappeared for a while). Combo Priest was still good, same goes for Control Warrior. The meta was pretty diverse – Highlander Mage was no longer played, but Highlander Hunter was still strong, and it gave the opportunity for Highlander Paladin to raise. It gutted Mage, hitting both Luna's Pocket Galaxy and Conjurer's Calling, but also affected Priest ( Extra Arms) and Warrior ( Dr. It’s no surprise that the nerf patch came out pretty quickly, only ~3 weeks into the expansion. Control Warrior was also very popular, and it was a huge annoyance to anyone who didn’t like 20-30 minutes long mirrors (my longest CW mirror during Uldum went on for nearly 40 minutes, but that was mostly because my opponent was roping all the time). Highlander Mage and Hunter quickly climbed to the top of the meta, but they were still outclassed by another deck – Combo Priest. Notably, it re-introduced Highlander synergies (last time we’ve seen them in Gadgetzan, with Kazakus & Co) and they became an instant hit. Saviors of Uldum was the second expansion of this year and it also had its fair share of powerful strategies. Later into the expansion, decks like Control Warrior or Cyclone Mage were getting increasingly popular, but not to the point of needing a nerf (at least not yet). Post-event meta started pretty aggressively, with Bomb/Mech Hunter, Murloc/Overload Shaman, Bomb Warrior and Token Druid being some of the best decks. Luckily, the Wild version was nerfed recently and it’s no longer playable. Sadly, the same strategy became one of the most overpowered ones we’ve ever seen in the Wild format (thanks to Summoning Portal and Mechwarper, you could reduce SN1P-SN4P’s cost to 0 quite easily, and then all you needed to win was a Mech on the board and some APM). The card has turned out to be quite problematic even before its release – players have quickly figured out that it will have a crazy synergy with Reckless Experimenter (0 mana Magnetize + Echo), which was nerfed alongisde the event’s release. Another “first” was adding a new card to one of the older sets – SN1P-SN4P was added to Boomdsay and given out for free to all players. 18 class cards from Boomsday Project got more powerful, many of them becoming staples for the months to come (and some of them still being commonly played). It was the first time since Beta that cards were buffed instead of being nerfed. The post-nerf meta didn’t really have a lot of time to form, because not very long after the patch a new event was announced – Rise of the Mech. Its early dominance has lead to a rather quick nerfs to Raiding Party, EVIL Miscreant, but also a classic staple Preparation. Starting with Rise of Shadows – Tempo Rogue was definitely the #1 deck from that expansion. Some of them were nerfed pretty quickly and some remained in the meta for way too long. We still don’t know what happens next, final solo content of this Standard year will be released later in January. Each of the expansions also had its fair share of overpowered strategies decks. has escaped to Northrend, and in the latest set – Descent of Dragons (December) – they decided to revive an ancient Dragon, Galakrond, one of the most powerful beings in Azeroth. Then, in Saviors of Uldum (August), fan-favorite League of Explorers came to the rescue and defeated the Plagues summoned by Rafaam in Uldum. has attacked Dalaran, succeeded, and flew away in the stolen city (yep, that’s Hearthstone for you). This time around, all three expansions were a part of the same, long story, which is actually yet to be finished.Įverything has started in Rise of the Shadows (April), where League of E.V.I.L. Before that, we had some recurring characters or motifs, but each expansion was unique and not directly connected. Everything was “fixed” in the latest set and the name finally makes sense.Ī very important part of 2019 expansions is that they’re telling a year-long storyline. Between the first and second expansion, we had maybe 3 Dragons and almost no Dragon synergies, and now we know why. The name is particularly interesting, because for the longest time players have wondered what does it have to do with Dragons. While calendar years and Standard years aren’t exactly in sync, 2019 was the beginning of Year of the Dragon. Of course, the game had some ups and downs, but overall I have to say that it was the most innovative and dynamic one since the game was released. May all of your dreams (including getting to #1 Legend, of course) come true!Ģ019 was a great year for Hearthstone. I hope that you had a great year, and I will take this opportunity to wish you an even better one starting tomorrow.
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